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The standard format for role-playing video games is essentially to fight off various smaller enemies, and then, at the end of each level or at the end of the game, the main character must confront a "boss." Bosses are either bigger and more powerful or, at the very least, more difficult to defeat than the previous rogues gallery of enemies. Invariably, the boss confrontation forces us to utilize the skills and coordination we accumulated while fighting our way through that level...

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